Stay Away From Me (SAFM)
The Stay Away From Me (SAFM) app is a diffusion tool that works similar to molecules in a solution to create a uniform gradient. Using this app, people would efficiently move to positions that optimize the "safe distance" between each other. The app utilizes Bluetooth technology to find signal strengths (Received Signal Strength Indicator: RSSI) and uses that to measure the distance between a user and the nearest mobile device. SAFM has a responsive indicator gauge that will change colors based on that distance with red indicating that you are getting nearer to someone. To support a diverse set of users, SAFM has support for the 7 most common languages on campus.
A social distancing app that scans nearby devices to help the user maintain a safe distance from others.
!!!1st Place Winner OSU Hackathon Fall 2019!!!
Features:
Cross platform: works on iOS and Android
Bluetooth technology
Linear progression distance gauge with visual feedback using RSSI
Multi-language support: English, Spanish, Chinese, Russian, Hindi, Arabic, and French
🔨 SAFM is built with:
Dart
Flutter
Affinity Design
Final Cut Pro (for demo video)
Design Concept:
I designed the logo using the first letters of each word in Stay Away From Me. The letter S is transformed to the mask. The F is the nose. The A is the outline of the head. The M is the eyebrows. I used the innovator brand archetype color 'blue’ with a complementary accent orange mask. I found this blue to be prevalent in many iOS apps that represent innovation, while orange to suggest a sense of health, light, and fun.
In the end, this logo emphasized the point of the OSU’s Fall 2019 Hackathon theme “Healthcare.” I suggested something related to COVID for relevance and I found the logo to both emphasize the importance of social distancing and make a historical mark on COVID’s effect on
